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Inderes’ Disclaimer can be found here. Detailed information about each share actively monitored by Inderes is available on the company-specific pages on Inderes’ website. © Inderes Oyj. All rights reserved.

Remedy: Control Resonant seems to be selling well

REMEDYResearch2026-09-28 09:48
Atte RiikolaAnalyst
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Summary

  • Remedy's Control Resonant has become a top-selling game on the PlayStation Store and Steam, with positive player feedback and a peak concurrent player count of approximately 41,000 on Steam.
  • The game has received high ratings from players, surpassing critic reviews, with an average score of 8.8/10 on Metacritic and 4.79/5 on the PlayStation Store.
  • Despite strong initial sales, Control Resonant has not reached the blockbuster status of some peers, partly due to the delayed availability of physical copies, which will impact sales figures later.
  • The analyst maintains current sales estimates and raises the target share price to EUR 23.0, downgrading the recommendation to Accumulate due to limited short-term upside potential.

This content is generated by AI. You can give feedback on it in the Inderes forum.

Translation: Original published in Finnish on 9/28/2026 at 7:00 am EEST.

Remedy's Control Resonant rose to become one of the best-selling games on the PlayStation Store and the Steam platform over the weekend, and player feedback has been extremely positive. Steam's peak concurrent player count (approx. 41,000) is a strong performance, and in light of this, we estimate that the game's sales will develop roughly in line with our forecasts, even though visibility into this trend is still limited at this point. Control Resonant is shaping up to be Remedy's most successful game release to date, and we believe this high-quality game will generate solid revenue for the company for several years. We are keeping our estimates unchanged for now, but we are raising the target price of the share to EUR 23.0 (was EUR 21.0) on the back of reduced forecast risks following the successful release. Following the share price increase, we downgrade our recommendation to Accumulate (was Buy). 

Players rate the game even higher than critics do

By Sunday evening, Control Resonant had received 415 reviews from PlayStation 5 players on Metacritic. Players have given the game an average rating of 8.8/10 so far, which is an even better figure than the critic reviews. On the PlayStation Store, the game has received 3,600 reviews, resulting in an average score of 4.79/5. On the Steam platform, the game had accumulated over 4,000 reviews, with 87% of players viewing the game very positively. Of the English-language reviews (2,800), 89% are positive.

Steam data shows good sales for the game, but its potential to become a massive hit did not materialize

Since its release on Thursday, Control Resonant has averaged 30,000 to 40,000 concurrent players on the Steam platform during "peak hours" over the weekend. The current peak number of concurrent players (CCU) stands at 40,842. We think these numbers are good, but they won't materialize into the hit that always accompanies a new game release. Among September's peer games, The Blood of Dawnwalker reached a peak CCU of 78,188, while Onimusha reached 85,081. The former sold over a million copies in around 3 days from release, and the latter within the first 24 hours. However, it's worth noting that physical copies of these games were immediately available, whereas physical copies of Control Resonant will be available to players on October 15. Thus, support from physical copies will be reflected in Remedy's sales figures slightly later.

Consequently, support from physical copies will not be reflected in Remedy's sales figures until a little later. While precise visibility into sales development remains unclear, it would seem that our current sales estimates (2026e 1.9 million copies, 2027e 2.2 million copies) are still in the right ballpark. We estimate sales of 1.1 million copies for Q3, but at this point, it is difficult to say whether the game will manage to sell this amount by the end of September. More relevant, however, is whether the estimates for the full year and the coming years are met. Thanks to strong reviews from players and critics, the game is well-positioned to continue selling well into the future, and, at the same time, there is no need to slash the price too soon.

We're sticking with the stock and waiting for more detailed sales figures from Control Resonant

The successful release of Control Resonant strengthens the game brand and establishes an even stronger foundation for Remedy's future game sales. We believe Remedy's share valuation is still interesting when considering both the earnings growth from game releases in the coming years and the company's long-term potential. In the short term, however, the stock has risen significantly from its lows, while the potential for a blockbuster game related to Control Resonant has not materialized. Thus, we estimate that the short-term upside is more limited unless the game ultimately yields better sales figures than we expect. The Max Payne Remake, likely to be released in the next 12 months, is also a share driver. 

Remedy Entertainment is a game developer. Its operations are primarily focused on the development of action games, with a particular focus on 3D technology. Examples of games that the company has developed include several different versions of Alan Wake, Max Payne, and Control. Remedy also develops its own game engine and tooling technology that powers many of its games. The company was founded in 1995 and is headquartered in Espoo, Finland.

Read more on company page

Key Estimate Figures27/09

202526e27e
Revenue59.5125.2121.7
growth-%17.5 %110.4 %-2.8 %
EBIT (adj.)-14.95.015.0
EBIT-% (adj.)-25.0 %4.0 %12.3 %
EPS (adj.)-0.960.250.86
Dividend0.000.000.00
Dividend %
P/E (adj.)neg.76.922.1
EV/EBITDA17.29.58.1

Forum discussions

SteamDB:stä napattu päivittäiset pelaaja-arvostelut alle (kaikki kielet!). Tämän päivän aikana annetuista arvosteluista jo 95.1% positiivisa...
3 hours ago
33
My brother was hyping up that Mortal Shell after playing the first one, and it was actually on the roster of many prominent streamers, so it...
10 hours ago
by Eemeli Vierimaa
2
[quote="Atte_Riikola, post:2813, topic:44948"]\nOn Mon, Oct 28, @Tomi_Valkeajarvi and I thought about filming a video regarding our initial ...
10 hours ago
by Tomi Valkeajärvi
28
Relevant peers include large/medium-sized single-player games, for which the PC/console distribution could be thought to be close to Resonant...
10 hours ago
by Relaaja
5
[quote="ademon, post:3157, topic:44948"]\nElder Scrolls V Skyrim\n\n[/quote]\n\nI dug this up as well if anyone wants to compare:\n\nThe all...
11 hours ago
by Eemeli Vierimaa
2
Here are a few All-time CCUs: CS2: 1,862,531 Half-life 2 Anniversary Edition: 64,085 (not necessarily comparable since there’s no measurement...
11 hours ago
by Eemeli Vierimaa
2
It makes even less sense when the benchmark is a game developed over decades that has cemented its position as the most popular in the world...
11 hours ago
3