Copyright © Inderes 2011 - present. All rights reserved.
  • Latest
  • Markets
    • Stock Comparison
    • Financial Calendar
    • Dividends Calendar
    • Research
    • Articles
    • Transcripts
  • inderesTV
  • Portfolio
  • Forum
  • Q&A
  • About Us
    • Our Coverage
    • Team
Research

Remedy Q2'25: Hands full with FBC: Firebreak

By Atte RiikolaAnalyst
Remedy Entertainment
Download report (PDF)

Translation: Original published in Finnish on 8/13/2025 at 8:15 am EEST.

We reiterate our Accumulate recommendation and EUR 18.0 target price for Remedy. The company's Q2 figures were in line with our expectations in terms of key figures, though there were some discrepancies in surface figures. FBC: Firebreak's game sales were modest initially, but B2B agreements with Sony and Microsoft significantly support the game's short-term revenue. Remedy remains confident that the game's challenges (e.g., the first-time experience for new players and replayability) will be resolved, and the next important step in this process will be a major update scheduled for release in September. We assess the uncertainty surrounding FBC: Firebreak is weighing on the stock's valuation in the short term, but we still find the stock appealing given the company's longer-term potential. Therefore, we remain cautiously optimistic about the stock. 

Q2 figures met our expectations for the main lines, but FBC: Firebreak sales were disappointing

Remedy's Q2 revenue (16.9 MEUR) and EBITDA (4.2 MEUR) were well in line with our forecasts, although a significantly larger portion than we had anticipated of FBC: Firebreak's revenue came from B2B agreements rather than game sales. We estimate that Firebreak's game sales amounted to approximately 1.5-1.6 MEUR, which roughly translates to only 50,000 copies sold during the first two weeks. The majority of the game's over one million players have therefore come through subscription services. According to Remedy, they managed to attract a significant number of players to the game's website on the release date, but the initial players' very poor reviews quickly took the wind out of sales, which is why marketing activities were also quickly put on hold. The main reason for the negative reviews has been the game's poor initial impression, with most of the negative reviews coming from people who played the game for less than two hours. Among those who have played the game for a little longer, the average rating rises to a reasonable level. According to Remedy, the game's poor initial experience was already somewhat apparent during testing, but the company decided to prioritize fixing other issues instead, which, in hindsight, seems like a clear mistake.

Guidance remained unchanged despite FBC: Firebreak's weak start

Remedy still expects its revenue to grow and its EBIT to be positive this year, even though the company has also lowered its estimates for FBC: Firebreak. The company still seems to believe in the game's potential for a comeback, with the first critical step being a major update to the game in September. Marketing activities surrounding the game will also increase then. The belief in the game's potential is reinforced by the fact that the basic gameplay experience is functional and enjoyable, especially for players who have invested more time in the game. However, the task will not be easy. We have lowered our estimates for FBC: Firebreak, as reflected by the decline in earnings estimates for the coming years (2025e EBIT 1.7 MEUR).

You're only as good as your last game

We believe in Remedy’s ability to create multiple high-quality and successful games in the long term, and considering the growth and profitability potential this offers, the valuation of the share (2027e EV/EBITDA 7x) is attractive. The long-term potential is also indicated by the value of the baseline scenario of the DCF model (EUR 25.3). However, the model is very sensitive to the success of future games due to the fixed cost structure and self-publishing. In the short term, though, the share valuation remains elevated, and FBC: Firebreak's release fell far short of original expectations. The game still has the potential to make a comeback, but we believe that the uncertainty surrounding the turnaround is weighing on Remedy's share price. However, the most important thing for creating shareholder value is to succeed in the Control 2 release, which we estimate is fewer than 2 years away. We believe that at some point in the next few years, Remedy's stock will begin to more accurately reflect the company's long-term potential as game projects move toward release.

Remedy Entertainment is a game developer. Its operations are primarily focused on the development of action games, with a particular focus on 3D technology. Examples of games that the company has developed include several different versions of Alan Wake, Max Payne, and Control. Remedy also develops its own game engine and tooling technology that powers many of its games. The company was founded in 1995 and is headquartered in Espoo, Finland.

Read more on company page

Key Estimate Figures2025-08-12

202425e26e
Revenue50.764.962.3
growth-%49.3 %28.1 %-3.9 %
EBIT (adj.)-4.31.7-0.3
EBIT-% (adj.)-8.4 %2.6 %-0.5 %
EPS (adj.)-0.270.04-0.05
Dividend0.000.000.00
Dividend %
P/E (adj.)neg.362.3neg.
EV/EBITDA65.912.919.3

Forum discussions

To add to that, according to reliable rumors, Sony’s State of Play event is happening next week. If the game is intended for a Q2 release, the...
9 hours ago
by Relaaja
6
I don’t necessarily disagree with the significance of GTA for the gaming industry. However, I completely disagree with the idea that the marketing...
11 hours ago
by Relaaja
4
You are, of course, entitled to underestimate the significance of GTA VI. In my opinion, it’s naive to think that the GTA VI marketing campaign...
16 hours ago
12
No one is denying that GTA 6 is a major release, but let’s be reasonable. Its marketing machine certainly doesn’t hog all the space from everything...
yesterday
by Relaaja
5
I completely agree about the synergy benefit regarding brand awareness etc. that the long tail produced by MPR provides for Resonant. However...
yesterday
5
Slightly related to this, I see the release of the Max Payne Remake having great potential for the “long tail” sales of Resonant. I suppose ...
yesterday
by Spwni
6
Too black and white. Resonant must reach a significantly larger audience than just “Remedy fans,” and this is what the analyst expects as well...
yesterday
6
Find us on social media
  • Inderes Forum
  • Youtube
  • Instagram
  • Facebook
  • X (Twitter)
Get in touch
  • info@inderes.se
  • +46 8 411 43 80
  • Vattugatan 17, 5tr
    111 52 Stockholm
Inderes
  • About us
  • Our team
  • Careers
  • Inderes as an investment
  • Services for listed companies
Our platform
  • FAQ
  • Terms of service
  • Privacy policy
  • Disclaimer
Inderes’ Disclaimer can be found here. Detailed information about each share actively monitored by Inderes is available on the company-specific pages on Inderes’ website. © Inderes Oyj. All rights reserved.