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Remedy Q3'26: Control Resonant sells well, but hopes were higher

REMEDYResearch2026-11-04 08:11
Atte RiikolaAnalyst
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Summary

  • Remedy's Q3 revenue grew by 226% to 39.6 MEUR, but fell short of the 48.0 MEUR estimate, with Control Resonant selling approximately 0.65 million copies.
  • Control Resonant surpassed one million copies sold by mid-October, indicating a potential for a long sales tail, though the conversion of wishlists to sales remains uncertain.
  • Sales forecasts for Control Resonant have been lowered, with 2026 and 2027 projections adjusted to 1.5 million and 2.1 million copies, respectively, impacting earnings forecasts.
  • The successful launch of Control Resonant reduces short-term risks for Remedy, enabling future self-publishing, while the share's valuation remains attractive despite not achieving hit-game status.

This content is generated by AI. You can give feedback on it in the Inderes forum.

Translation: Original published in Finnish on 11/4/2026 at 7:00 am EET.

We reiterate our Accumulate recommendation for Remedy but revise our target price to EUR 21.0 (was EUR 23.0). Our Q3 expectations for Control Resonant were too high, and the game’s initial sales pace looks somewhat more moderate than we previously expected, even though, in the bigger picture, sales have gotten off to a good start. We lower our sales forecasts for the game for the coming years, which cuts our earnings forecasts particularly for this year and next. The successful launch of Resonant nevertheless reduces Remedy’s short-term risks and, in our view, enables it to self-publish future projects. Given this potential, we believe the share’s valuation remains attractive. 

Q3 game sales below our expectations

Remedy’s Q3 revenue grew by 226% to 39.6 MEUR but fell short of our 48.0 MEUR estimate. Game sales and royalties were 35.3 MEUR (our estimate: 43.0 MEUR), and by our rough estimate, Control Resonant sold ~0.65 million copies in Q3. EBITDA rose to 6.8 MEUR, short of our 10.4 MEUR estimate, mainly due to the lower revenue. Owing to lower-than-expected depreciation and amortization, however, EBIT (0.6 MEUR) was roughly in line with our expectations. As expected, operating cash flow was sluggish (-0.1 MEUR), as Resonant’s sales proceeds will only show up in cash flow in Q4.

A good basis for Control Resonant’s long sales tail

Control Resonant passed one million copies sold on October 15, about three weeks after release, a figure that includes physical copies based on shipments to retailers. According to the company, nearly half of the players are new to Control and Remedy. The game still has 2.4 million wishlists, excluding players who have already bought it. We view this as a good indicator of a long sales tail, although it remains unclear at what price point a significant share of these players will convert into buyers. The US has been by far the game’s largest market, while Europe fell somewhat short of the company’s expectations.

Forecasts for the coming years lowered

We lower our 2026 sales forecast for Control Resonant to 1.5 million copies (was 1.9 million) and our 2027 forecast to 2.1 million copies (was 2.2 million). We also lower our average selling price for Q4 digital sales and now factor in that Remedy books only the royalty as revenue for physical copies. Given the slower sales pace, we estimate that Annapurna’s share of the production budget will not be recouped until early 2027, after which Remedy’s share of the game’s proceeds will increase. As expected, Remedy reiterated its guidance for revenue and EBITDA growth, and based on our forecasts (2026e: revenue 99.7 MEUR, EBITDA 15.9 MEUR), the guidance will be clearly exceeded. As for the company’s 2027 targets, our forecasts show the goal of doubling revenue from the 2024 level being met, but the EBITDA margin (2027e: 21%) falling short of the 30% target.

Successful release of Control Resonant reduced risks, although the hit-game option did not materialize

In our view, the successful launch of Control Resonant has reduced Remedy’s risks, as the scenario of a failed launch is now off the table. The game’s cash flows, combined with a strong balance sheet, will enable the company to finance and self-publish subsequent projects. On the other hand, the hit-game option did not materialize, and some of the short-term surprise momentum has gone out of the share. On our forecasts for the coming years, the valuation (EV/EBITDA 2027e–2028e: 9.5x and 6.5x) remains moderate, and the value of the base case in our DCF model (EUR 22.7) gives an indication of the long-term potential. Over the next 12 months, we expect the share to be supported by continued Resonant sales and the likely release of Max Payne Remake. We therefore remain positive on the share at the current valuation.

Remedy Entertainment is a game developer. Its operations are primarily focused on the development of action games, with a particular focus on 3D technology. Examples of games that the company has developed include several different versions of Alan Wake, Max Payne, and Control. Remedy also develops its own game engine and tooling technology that powers many of its games. The company was founded in 1995 and is headquartered in Espoo, Finland.

Read more on company page

Key Estimate Figures03/11

202526e27e
Revenue59.599.7112.7
growth-%17.5 %67.6 %13.0 %
EBIT (adj.)-14.9-0.68.5
EBIT-% (adj.)-25.0 %-0.6 %7.5 %
EPS (adj.)-0.96-0.110.48
Dividend0.000.000.00
Dividend %
P/E (adj.)neg.neg.36.0
EV/EBITDA17.214.29.5

Forum discussions

Noihin eri maiden myyntisijoituksiin voi vaikuttaa siinä alussa myös se, että jos ale alkaa yöllä siinä maassa, niin siinä ekana päivänä se ...
10 minutes ago
by HarhaanJohtaja
0
In my opinion, this is a very promising sign for both Q4 sales and the longer sales tail. For comparison, one of the year’s big hits, 007: First...
1 hour ago
4
Remedy added at user request https://storywatch.fi/
1 hour ago
by Milezka
2
https://steamdb.info/app/3669870/charts/ The Steam sale has certainly worked, considering it has already jumped to #19 on the top sellers list...
2 hours ago
by Montau
9
Inderes – 4 Nov 26 Remedy Q3'26: Control Resonant myy hyvin, mutta toiveissa oli vielä parempaa... Q3-odotuksemme Control Resonantin osalta ...
2 hours ago
by Montau
10
Atte interviewed Remedy’s Jean-Charles Gaudechon regarding Q3 https://www.inderes.fi/videos/remedy-q326-control-resonant-niittanyt-arvostelumenestysta...
11 hours ago
by Sijoittaja-alokas
5
Looks like the base version just went on a -20% sale on Steam as well. Maybe next time in the Winter Sale then? But that’s a good point, I didn...
13 hours ago
11